nm8r Posted June 13, 2006 Share Posted June 13, 2006 Ive got two capture/paint sop chains for a single piece of geo and I'd like to blend them together before finally adding the deform. Putting it all together with attribute transfer is easy enough, but this is sort of an all-or-nothing approach when Im really looking for a per-point weight-mask way of blending the two solutions together. I've been playing around with "attribute composite" but not really getting any results. Can anyone help me out with this? Quote Link to comment Share on other sites More sharing options...
edward Posted June 13, 2006 Share Posted June 13, 2006 Here's a rather contrived example. pCaptBlend.hipnc 1 Quote Link to comment Share on other sites More sharing options...
nm8r Posted June 13, 2006 Author Share Posted June 13, 2006 :thumbsup: thanks for the example - this really helps. i guess i could use a paint sop to override the pCaptAlpha to get the "mask" effect i'm looking for. working on a way to do this in CHOPs too... Quote Link to comment Share on other sites More sharing options...
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