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Ways to bend geo under hard constraints


just_bob_2nd

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I'm working on an rbd sim of a helicopter being hit by missile mid air.

My metal is bending nice upon collision, but I'm looking for other ways to bend metal by the missile explosion (besides throwing a rock at it). Meta balls do break those hard constraints which are meant to break and send rigids flying, but I'm not getting any deformation in rigids which do (and are supposed to) stay constrained. TLDR: meta balls just don't bend my metal.

Am I doing something wrong here? Should I be using some other method to achieve this effect?

Unfortunately this is work for a client, so I cannot share files or pictures.

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