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Vellum string constraint break


ectomaniac

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Hi everyone,

I'm currently having trouble with breaking a vellum string object in half.
The idea is to make a saliva strand that's stretching before breaking in the middle.

Currently i have a line that's vellum string, attached at the top point via "pin to target" constraint to an animated object. (string constraints are SOP level, fed to DOP node, with "pin to target" constraint done within the sop solver "forces" subnet)
Sim follows the object, and i can break the "pin to target" constraint itself via the vellumconstraintproperty node, set to the group with the top point.
I tried various ways to group the centre point of the line, and keyframe another vellumconstraintproperty node, but it doesn't work.

Can anyone enlighten me on the proper way to break string constraint points in a keyframe-able way instead of just using stretch stress?

Thank you very much in advance!

Edited by ectomaniac
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