SineVFX Posted May 5, 2019 Share Posted May 5, 2019 Hi, I'm not a Houdini pro and don't know a bunch of things, but I can't find any info of my current problem. I'm trying to create a bunch of tubes with different sizes that are packed together. I've decided to just use Rigid Bodies for this simulation. The problem is, when the simulation is going, pivot points of each tube are not changing at all, vector position and some attribute called "v" are changing, but not the pivots. I need it to export to Unity Point Cache format, so I just need a size(using pscale) of each piece and its position(pivot). Am I doing something wrong? Also, there is a little bug, when I hit Play, the simulation is not progressing, but when I just select the empty node and then again select the output node, simulation start to work properly. Here is the project file: PointCache02.hip Quote Link to comment Share on other sites More sharing options...
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