anicg Posted May 15, 2019 Share Posted May 15, 2019 When I copy ( a circle) to points on another circle, and the number of divisions is high (e.g. 50), I get the impression the orientation works fine. But in reality, the shape is twisted. So when I reduce the number of divisions to say 5, I end up with an obvious twist. I used the cross product of the position with the up vector for orientation. I need the shape not to twist, any idea? Quote Link to comment Share on other sites More sharing options...
davpe Posted May 15, 2019 Share Posted May 15, 2019 (edited) hi, check this out https://vfxbrain.wordpress.com/2018/12/04/using-orient-attribute-with-instances/ Edited May 15, 2019 by davpe Quote Link to comment Share on other sites More sharing options...
anicg Posted May 17, 2019 Author Share Posted May 17, 2019 many thanks, it works like a charm using the point vop and quaternion, although I didn't understand what is really happening. Quote Link to comment Share on other sites More sharing options...
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