mavencolby Posted May 15, 2019 Share Posted May 15, 2019 (edited) Hey guys, I'm trying to get a custom material to export a layer properly so I can combine other shaders. I've attached the .hip file below. This is the material I built. As a simple example, it works as intended. However, there's no layer yet: So, I dove into the principle_core shader and was able to (unsuccessfully) create a pbrdiffuse node, plug that into the layerpack and then export the layer for mixing: But unfortunately when I assign the layermix to the object, I lose the ramp. It seems to take just the first input of the ramp: It's probably very simple, but this is driving me crazy. Any ideas? material_help.hipnc cw Edited May 15, 2019 by mavencolby Quote Link to comment Share on other sites More sharing options...
davpe Posted May 22, 2019 Share Posted May 22, 2019 hi, it's not very clear what are you trying to achieve. pictures are not helping much so it's hard to give any advice. anyways, there is a masterclass on materials mixing in case you haven't seen it: https://www.sidefx.com/tutorials/houdini-16-masterclass-custom-shading/ Quote Link to comment Share on other sites More sharing options...
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