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Hey guys,

I'm trying to get a custom material to export a layer properly so I can combine other shaders. I've attached the .hip file below.

toon_material_builder.thumb.JPG.1049a10abcc71c8ef84eecc2b9448209.JPG

This is the material I built. As a simple example, it works as intended. However, there's no layer yet:

toon_material_builder_02.JPG.2b2ee7cc15c832536105cf2305aa6404.JPG

So,  I dove into the principle_core shader and was able to (unsuccessfully) create a pbrdiffuse node, plug that into the layerpack and then export the layer for mixing:

toon_material_builder_03.thumb.JPG.d13d1ae79b67b30af045f1033f720091.JPG

But unfortunately when I assign the layermix to the object, I lose the ramp. It seems to take just the first input of the ramp:

toon_material_builder_04.thumb.JPG.7ca6d7e5e9863fbabc73a30e2ad59024.JPG

 

toon_material_builder_05.thumb.JPG.2ae00679e1841c5c9b6832fddd7d7d85.JPG

It's probably very simple, but this is driving me crazy. Any ideas?

 

material_help.hipnc

 

cw

 

Edited by mavencolby
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