nuki Posted May 25, 2019 Share Posted May 25, 2019 As the title says, when I create a new Material VOP asset the 'New Output' option in the Type Properties is greyed out. If I define export variables inside my surface shader code the 'Shader Call Export Variables' VOP will not bind them. Assigning values to eg. Cf directly in the VEX Surface code does nothing. How could I output eg. a vector from a Material VOP Asset? Quote Link to comment Share on other sites More sharing options...
nuki Posted May 25, 2019 Author Share Posted May 25, 2019 In fact, I have yet to find a operator definition type that has the 'New Output' option unlocked?? Quote Link to comment Share on other sites More sharing options...
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