GeordieM Posted May 28, 2019 Share Posted May 28, 2019 Hello from Microsoft! We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond). You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group. Main responsibilities: · Collaborate with the Art team to create procedural assets. · Work with the Technical Art Director developing new large-scale generation and simulation systems. · Work with the Technical Art Director on enabling PDG cooking of procedural assets. · Working with the Development and Art teams rendering large scene. · Photo-real rendering and VFX work. You will need at least three of the following Houdini skills: · Creating HDAs to share with other artists. · Procedural geometry creation with SOPs. · Use VEX to create efficient geometry algorithms. · Fire & Smoke VFX. · Creating DOP networks from scratch for new simulation types. · Use Python to interact with external data sources and APIs. · Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc. · Develop new Materials ad Shaders from scratch. · Texture creation/wrangling for PBR systems. Eg ensuring the albedo levels are correct for a specific surface. Bonus Skills: · PDG workflow development. · Arnold materials and shaders. · Working knowledge of Maya. · Working knowledge of Blender. · Working knowledge of camera technology. Lenses, Sensors etc · Quixel megascans. · GIS and map data. Please contact Deanne from Aquent: dgilman@aquent.com for resume submissions and general information about the positions, location etc. Quote Link to comment Share on other sites More sharing options...
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