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Microsoft contract positions for Houdini Technical Artists

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Hello from Microsoft!  We currently have several open contract positions for talented Houdini Artists/TDs/TAs in the Seattle area (Redmond).  You’ll be working on an exciting project collaborating with Developers, Artists and Data Scientists in the Cognition group.


Main responsibilities:

·         Collaborate with the Art team to create procedural assets.

·         Work with the Technical Art Director developing new large-scale generation and simulation systems.

·         Work with the Technical Art Director on enabling PDG cooking of procedural assets.

·         Working with the Development and Art teams rendering large scene.

·         Photo-real rendering and VFX work.


You will need at least three of the following Houdini skills:

·         Creating HDAs to share with other artists.

·         Procedural geometry creation with SOPs.

·         Use VEX to create efficient geometry algorithms.

·         Fire & Smoke VFX.

·         Creating DOP networks from scratch for new simulation types.

·         Use Python to interact with external data sources and APIs.

·         Knowledge of Physically Based Rendering and photo-real materials, lighting, cameras etc.

·         Develop new Materials ad Shaders from scratch.

·         Texture creation/wrangling for PBR systems. Eg ensuring the albedo levels are correct for a specific surface.


Bonus Skills:

·         PDG workflow development.

·         Arnold materials and shaders.

·         Working knowledge of Maya.

·         Working knowledge of Blender.

·         Working knowledge of camera technology.  Lenses, Sensors etc

·         Quixel megascans.

·         GIS and map data.


Please contact Deanne from Aquent: dgilman@aquent.com for resume submissions and general information about the positions, location etc.

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