Lenscowboy Posted June 16, 2019 Share Posted June 16, 2019 Hi guys, I'm trying to set up a crowd sim using some rigs from mixamo. I am new to crowds (houdini in general actually) and have been working through some tutorials. I managed to create an agent and add some clip but no matter what I do, whenever I activate any clip other than the rest position I get really weird deformation on the mesh. I'm sure it has something to do with the skinning/capture but I can't figure it out. All the tutorials seem to have a magically smooth operation that never encounter this issue. Can't really progress beyond this step until I resolve it. See image for example. Any idea how to solve this problem? Thanks! Quote Link to comment Share on other sites More sharing options...
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