Jump to content

Od deformation on mixamo rigs


Recommended Posts

Hi guys,

 

I'm trying to set up a crowd sim using some rigs from mixamo. I am new to crowds (houdini in general actually) and have been working through some tutorials.

I managed to create an agent and add some clip but no matter what I do, whenever I activate any clip other than the rest position I get really weird deformation on the mesh.

I'm sure it has something to do with the skinning/capture but I can't figure it out. All the tutorials seem to have a magically smooth operation that never encounter this issue. Can't really progress beyond

this step until I resolve it.

See image for example. Any idea how to solve this problem?

Thanks!

 

houdiniCrowdIssue.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...