Jump to content

Od deformation on mixamo rigs

Recommended Posts

Hi guys,


I'm trying to set up a crowd sim using some rigs from mixamo. I am new to crowds (houdini in general actually) and have been working through some tutorials.

I managed to create an agent and add some clip but no matter what I do, whenever I activate any clip other than the rest position I get really weird deformation on the mesh.

I'm sure it has something to do with the skinning/capture but I can't figure it out. All the tutorials seem to have a magically smooth operation that never encounter this issue. Can't really progress beyond

this step until I resolve it.

See image for example. Any idea how to solve this problem?




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now