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Lenscowboy

Od deformation on mixamo rigs

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Hi guys,

 

I'm trying to set up a crowd sim using some rigs from mixamo. I am new to crowds (houdini in general actually) and have been working through some tutorials.

I managed to create an agent and add some clip but no matter what I do, whenever I activate any clip other than the rest position I get really weird deformation on the mesh.

I'm sure it has something to do with the skinning/capture but I can't figure it out. All the tutorials seem to have a magically smooth operation that never encounter this issue. Can't really progress beyond

this step until I resolve it.

See image for example. Any idea how to solve this problem?

Thanks!

 

houdiniCrowdIssue.jpg

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