stringslash Posted June 23, 2019 Share Posted June 23, 2019 Hey guys, How could i capture animated extruding geometry to a bone structure? Atm, after capturing geometry to the root, the animated polyextrude stopped working. It hangs on to one frame. I kind of understand why this happens, because the captured weights are on the same spot. But is there a way to go around this? Quote Link to comment Share on other sites More sharing options...
AngelAnima Posted July 11, 2019 Share Posted July 11, 2019 If you did a BiHarmonic capture, it places a stash node after the capturing. Anything before that node wont be calculated anymore. If this is the case, place the extrude node after the stash node. Quote Link to comment Share on other sites More sharing options...
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