JTFX Posted June 24, 2019 Share Posted June 24, 2019 (edited) Hello everyone - Im following along this tutorial https://www.pluralsight.com/courses/houdini-intermediate-ocean-fx Im trying to extend my ocean and apply my ocean spectrum as displacement - but my ocean evaluate doesnt align with the inputtet ocean spectrum - i get a huge weird displacement on my already simmed geometry. I looked the tutorial through multiple times but the displacement always comes out wrong - am i missing something completely here or what am i doing wrong ? TM_Academy_Ocean_PC2_Render_005.hipnc Edited June 24, 2019 by JTFX Quote Link to comment Share on other sites More sharing options...
XRM Posted June 25, 2019 Share Posted June 25, 2019 The issue is related to UV. Add uvproject to both meshes. Should fix it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.