JTFX 0 Posted June 24 (edited) Hello everyone - Im following along this tutorial https://www.pluralsight.com/courses/houdini-intermediate-ocean-fx Im trying to extend my ocean and apply my ocean spectrum as displacement - but my ocean evaluate doesnt align with the inputtet ocean spectrum - i get a huge weird displacement on my already simmed geometry. I looked the tutorial through multiple times but the displacement always comes out wrong - am i missing something completely here or what am i doing wrong ? TM_Academy_Ocean_PC2_Render_005.hipnc Edited June 24 by JTFX Share this post Link to post Share on other sites
XRM 7 Posted June 25 The issue is related to UV. Add uvproject to both meshes. Should fix it. Share this post Link to post Share on other sites