kni8_2k Posted July 4, 2019 Share Posted July 4, 2019 Hi All, Wondering if someone could take a quick look. I'm having a hard time trying to get these dynamically created constraints to stick to this animated passive object. is my approach wrong ? What I'm trying to do is Have the sphere hit the wall, then pull away some pieces like its stuck to it. I've seen several approaches to this, but have not seen it done on a passive deforming mesh. Which is what the sphere is setup to be. Rich Lord has a some great examples of sticking constraints on fully dynamic meshes. any direction would be appreciated ! dynamic_constraints_deformingmesh_17.hip Quote Link to comment Share on other sites More sharing options...
kni8_2k Posted July 5, 2019 Author Share Posted July 5, 2019 I've Cross posted this with the sidefx forum. Mike had a chance to reply. https://www.sidefx.com/forum/topic/67671/ Quote Link to comment Share on other sites More sharing options...
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