JoSkar Posted July 5, 2019 Share Posted July 5, 2019 Hello everyone. Is there any way to create multiple different materials at once, with similar properties but different textures? I need to create 1000 materials from images that have a specific path in my pc and are uploaded into houdini via a csv file. I want to assign these materials to a geometry that is created with a copystamp sop (1000 planes). In the end I have to be able to export this geometry as an FBX file into Unity, but I want each plane to keep its own material. Any suggestions? Quote Link to comment Share on other sites More sharing options...
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