loudsubs Posted July 22, 2019 Share Posted July 22, 2019 I have basic tentacle-type setup, that's what I'm going for anyway... I'm creating dynamic constraints from a cluster of vellum points that are pinned to some SOP animation, and attaching to some vellum softbodies with no pinned animation. Done using the 'attach to geo' option on the vellum constraint DOP. The constraint creation is working, but I want the soft bodies to get pulled into the points that are creating the dynamic constraints (like tentacles pulling something in). I've tried by manipulating the rest length, but that doesn't seem to have any effect. Anyone know how to get this to work? Thanks! vellum01.hip Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.