tturner Posted July 31, 2019 Share Posted July 31, 2019 when you merge verts in Maya, it removes the faces. i.e., a rectangle cube becomes a rectangle plane. How do you do this in Houdini? "Fuse" keeps the prims. Am I missing a setting to remove them? Is there a different SOP that does this? Thx T Quote Link to comment Share on other sites More sharing options...
tturner Posted July 31, 2019 Author Share Posted July 31, 2019 I see, Clean check Fix Overlaps, uncheck Delete Overlap Pairs. Quote Link to comment Share on other sites More sharing options...
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