bentway23 Posted August 5, 2019 Share Posted August 5, 2019 I have a FLIP tank with some action going on. It's just someone diving, so the part of the tank that requires a lot of computation is small, but it's an underwater camera, so with a small tank you see the edges of the simulation. Is there a way to either focus the simmable area in a tank/make particle separation dramatically smaller in one area, to accommodate a huge tank with not much going on so the render times aren't crippling? I've seen tutorials on using lo-res sims to drive hi-res, but that is sort of the opposite of what I'm looking for. I've also seen some endless ocean tuts, but since what I need is an underwater dive, and the breaking of the surface (and the water still beforehand), I haven't found a way to make that work. Thanks for any help! Quote Link to comment Share on other sites More sharing options...
bentway23 Posted August 5, 2019 Author Share Posted August 5, 2019 In case someone else chance's upon this--the redoubtable Tanto responded on the SideFX forum, thus (quoting without permission, but with much gratitude): In the Regions tab of your Particle Fluid Surface SOP, you can specify a bounding box, flatten the surface near the edges of the box, and then extend the edges using Pad Bounds and Extrude Polygons. Quote Link to comment Share on other sites More sharing options...
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