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theOutsider

Attracting particles to fill "infectious" geometry

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Hi, I need help dealing with a personal project of mine, witch after fiddling with different techniques, approaches and reading whatever I could get my hands on, can't for the life of me figure out how to tackle!

How can I attract particles to a geometry that is being revealed / generated by volume vop noises? Like those particles are flocking together to fill / reveal the geometry? I have seen tutorials of the opposite effect, where particles are being generated by such a map, like object disintegration into thin air - but how can I achieve the opposite result though?

Thank you for your time and patience,

O.

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