tukihiko Posted August 30, 2019 Share Posted August 30, 2019 Hi Houdinists! I'm in trouble because the edge boundaries of offset textures are not seamlessly connected. That is probably due to the shader. I divided the texture with corner lamps into 9 parts. I am applying one shader to a plane and testing whether the entire texture can be reproduced by offsetting the texture. I'm doing well, but there was one problem. That is, the edges of each texture are not seamless. I don't think there is a big mistake in the mechanism, but I haven't solved the error. Can you give us advice once you see the scene file? Thank you! Attached file description Scene file: shardertest.hip textures.jpg: For explanation. Nine textures have file names with offset numbers. The texture is in the render directory. error1, 2.jpg: The picture when viewed as a whole. You can see that the edges are not seamless. _shadertest.zip Quote Link to comment Share on other sites More sharing options...
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