toadstorm Posted February 2, 2020 Share Posted February 2, 2020 It's literally exactly the same process. Just scatter points onto a sphere instead of onto a grid, then copy to those points. Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted February 3, 2020 Author Share Posted February 3, 2020 you just need to take care of normals so the cubes will align properly, and I think it could be a little trickier if you need to add some rotations to randomize the cubes as you need to enter quaternion-land! Quote Link to comment Share on other sites More sharing options...
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