anicg Posted September 14, 2019 Share Posted September 14, 2019 (edited) To be able to use bake by mesh name in Substance Painter, I need to prepare the model in Houdini by giving names to subparts for both high and low resolution mesh, as he explains in the first 2 minutes in video below. How do I create named subparts in Houdini, it doesn't work with groups, (he shows it for Maya, e.g. top_high, top_low) Edited September 14, 2019 by anicg Quote Link to comment Share on other sites More sharing options...
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