fictionfxartist Posted September 21, 2019 Share Posted September 21, 2019 Hi, I wanted to create a scene where a object like comet collides with a building, but i don't exactly know how to give effects to the comet. Meaning i want comet to continously emit flames and smoke even though it is traveling(animated) and even afterits collision i want it to emit flames just like any real comet. Can anyone help me out in doing this? Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 21, 2019 Share Posted September 21, 2019 There are several solutions : - make a first simulation using some particles with a short lifetime (to avoid having too much of them) emitted by the comet and use them as a fuel source in another simulation using pyro. - if you already have another source but that the fuel is burnt too fast.... then lower the burn rate in the Combustion tab of the pyro sim. The combustion will last longer, but you’ll have to tweak other parameters to control the look of your flames. A nice fire is a balance between many components that affect the combustion ;-) Quote Link to comment Share on other sites More sharing options...
fictionfxartist Posted October 23, 2019 Author Share Posted October 23, 2019 Hi there, I tried few ways and followed some tutorials but i am still not satisfied with my result, i am not getting what i want I am attaching my latest file. I'd be great full if you could help. comet_collision_try3.hip comet_collision_try3.hip Quote Link to comment Share on other sites More sharing options...
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