Krion Posted September 24, 2019 Share Posted September 24, 2019 (edited) Hi, I am pretty new to shaders/VOPs, but I want to scale this texture so I can get rid of the sqaurey repetition. But when I scale it with the UV transform VOP, the (same) box pattern insists: How can this be? Is there something different causing the box pattern? Here is a hip, if you want to take a look: texturescale.hipnc (sorry texture is too big to upload) Thanks in advance. Edited September 24, 2019 by Krion Quote Link to comment Share on other sites More sharing options...
davpe Posted September 25, 2019 Share Posted September 25, 2019 when i open your scene and hit render, i don't see what you show here. maybe post a bit more simplistic setup clearly demontrating the issue so it's easier to debug and see what's going on. anyways, transform UV should do what you want - what it looks like (just by looking at the gif you posted), is that you're not using proper uv coordinates but a parametric per-primitive uv. that's why uv transform is happening in "squares" that are size of your grid polygons i presume. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.