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voronoi fractures black insides, reverse normals wont work


Saya

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Hi Marco,

when you fracture your geometry the inside faces automatically get the outside material. Since the inside faces have no uvs they display black with the pig material. You have to create the uvs after the fracture by using e.g. uvtexture/uvflatten/uvproject and using the "inside" primitive group to mask the uv creation.

Cheers,

Luca

Edited by LucaScheller
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