ProceduralFrankie Posted September 27, 2019 Share Posted September 27, 2019 Hi guys, I have done a lot of research on optimizing my collisions especially becausee with high res volume colliders as DOP objects I usually feel like it's slower than it should and sometimes also have memory issues. I was wandering if the Sourcing of Collision and CollisonVel attribute workflow can work in POPs and Grains? I Feel it should, and i can see the volume when i plug it but no collision both with the old and new volume source dop node. I can attach a simple file and maybe someone can give me a tip? Thank you Frankie ParticlesSourceVolumeColl.hiplc Quote Link to comment Share on other sites More sharing options...
ProceduralFrankie Posted September 30, 2019 Author Share Posted September 30, 2019 Anyone? Quote Link to comment Share on other sites More sharing options...
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