mois23 Posted September 29, 2019 Share Posted September 29, 2019 Hello guys, I'd like to find a way to delete inside points and keep borders (see image) but I can't figure out how to do through VEX. Basically, I need to keep border primitives only in a procedural way. My goal is to create a Grayscale noise on top of an object and convert the white borders into lines (kind of like trace does with COP) . See my hip file. Thank you so much for your help. keepborders.hipnc Quote Link to comment Share on other sites More sharing options...
StepbyStepVFX Posted September 29, 2019 Share Posted September 29, 2019 Something like this ? keepborders_v2.hipnc Quote Link to comment Share on other sites More sharing options...
mois23 Posted September 29, 2019 Author Share Posted September 29, 2019 Yeah! Works well, thank you! Quote Link to comment Share on other sites More sharing options...
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