morn66 Posted October 4, 2019 Share Posted October 4, 2019 Hi everyone, I have to create a smoke effect for a huge format (over 8k) which seems impossible to work with because of the voxel quantity (over 100 millions). At the end, I'm not even sure the resolution will be high enough and working(and simulation at hi res) at this size is time consuming and difficult to do quick iteration at the end. For exemple, I want to create a giant Cloud moving slowly (at this huge format). How will you guys approach this problem? I thought about doing a simulation of particle and instancing small clouds volume on it... I use redshift, not sure if its possible with that. Let me know what you think Quote Link to comment Share on other sites More sharing options...
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