AntoineSfx Posted October 6, 2019 Share Posted October 6, 2019 (edited) How can I transform the pieces back so that both the orientation and the location is correct ? The problem I'm trying to solve is this one: I have one geometry in an assembled state, and the same geometry in palletized state (same connected pieces, at different locations with a different orientation, packed together with uvlayout). I'm trying to animate from one state to another, with some control on what path each connected piece is following, and the way the orientation is interpolated. pallet.hipnc Edited October 6, 2019 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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