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Houdini Camera Handle Causing Nan In Rotates On Asset

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i'm having a problem with a camera asset in that when i try to use the rotate handles when looking through the camera my rotates values turn into nan.

i know this used to work, and i've had this problem before and i fixed it by making sure my channels references and handle channel matching were correct, but i'm stumped here.

ive attached a file, the camera within the asset might is hidden, so that it doesn't show up in the viewport options.


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