tjvoll Posted November 24, 2002 Share Posted November 24, 2002 I'm animating a ball rolling and i'm using the vex coloured marble shader on it, but even though the ball is rotating (you can see it rotate in wireframe mode), when rendered, the shader renders exactly the same as if the ball isn't even rotating. Can you lock the position of the shader so that it changes according to the position of the geometry? Quote Link to comment Share on other sites More sharing options...
sirogi Posted November 24, 2002 Share Posted November 24, 2002 check out the rest SOP... Quote Link to comment Share on other sites More sharing options...
tjvoll Posted November 25, 2002 Author Share Posted November 25, 2002 awesome, thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.