ju57m3 Posted October 11, 2019 Share Posted October 11, 2019 Hi there! I'm trying to export a heightfield as multiple meshes with the Terrain Mesh ROP contained in the Game Development Toolset (https://github.com/sideeffects/GameDevelopmentToolset). Everything is working as expected so far, except the adaptive density setting. As described on this page https://www.sidefx.com/tutorials/game-tools-terrain-tools/, the expected result would be high density in areas with high curvature and low density in areas with low curvature. A few months ago, i did a quick test with this node and it worked fine. This time i tried it with Houdini 16.5 and 17.5 with different versions from different branches of the toolset and always get results like in the attached image. Does anyone know a fix for this or am i just missing something? Thanks! Quote Link to comment Share on other sites More sharing options...
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