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Gamedev Terrain Mesh ROP Adaptive Density Issue


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Hi there!

I'm trying to export a heightfield as multiple meshes with the Terrain Mesh ROP contained in the Game Development Toolset (https://github.com/sideeffects/GameDevelopmentToolset).

Everything is working as expected so far, except the adaptive density setting.

As described on this page https://www.sidefx.com/tutorials/game-tools-terrain-tools/, the expected result would be high density in areas with high curvature and low density in areas with low curvature.

A few months ago, i did a quick test with this node and it worked fine. This time i tried it with Houdini 16.5 and 17.5 with different versions from different branches of the toolset and always get results like in the attached image.

Does anyone know a fix for this or am i just missing something?




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