foy Posted October 15, 2019 Share Posted October 15, 2019 (edited) Hey all, I have a question regarding merging UV sets. I have an initial object imported into Houdini that was created in Maya and finally exported from Unity with a single UV set. The object was animated by one of our designers in Unity, exported to Houdini to be fractured and RBD simulated. The problem I am running into is during the UV portion of the process. When I UV the inside faces I end up with an additional UV set. Is there a recommend workflow to merge UV sets or not create the second UV set altogether? The UV nodes I am using after the material fracture are uvunwrap, uvtransform and finally uvlayout. I am only applying these to the inside group from the material fracture. Any suggestions would be appreciated. Mike Edited October 15, 2019 by foy Quote Link to comment Share on other sites More sharing options...
foy Posted October 15, 2019 Author Share Posted October 15, 2019 Never mind, problem solved, I hadn't realized there was a lightmap UV set. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.