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rbd fracture animated curved object.


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Hi 

 
I am trying to create an unrealistic fracture effect. Please see the images below. This is an animation going from a none fracture to a fracture. To get this effect to work correctly there needs to be curvature on the surface of the fracture to the rouning effect. This is really tricky to do. 
 
I have tried using a fractured object with soft constraints to keep the roundness of the impact. The fractures move too far away from another.
 
I also tired do some surface fracture but when I animate the dent going in the fracture position change over time. 
 
Any advice or technical direction this would be great. 

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c87c8e78a6f0952a87b532e83430c7f0.jpg

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test_cracking.hip

Crack Surface_test.hipnc

Edited by 500Mills
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