500Mills Posted October 26, 2019 Share Posted October 26, 2019 (edited) Hi I am trying to create an unrealistic fracture effect. Please see the images below. This is an animation going from a none fracture to a fracture. To get this effect to work correctly there needs to be curvature on the surface of the fracture to the rouning effect. This is really tricky to do. I have tried using a fractured object with soft constraints to keep the roundness of the impact. The fractures move too far away from another. I also tired do some surface fracture but when I animate the dent going in the fracture position change over time. Any advice or technical direction this would be great. test_cracking.hip Crack Surface_test.hipnc Edited October 26, 2019 by 500Mills Quote Link to comment Share on other sites More sharing options...
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