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COP node as texture - getting it to work with Redshift IPR

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I am experimenting with creating an adjustable procedural softbox texture using a COP node. It's working well, but I am not getting interactive updates with RS IPR renders.  I have tried using it as a texture on a RS area light, and as an emissive texture on an RS material.  It works in both, but neither has live updates in the IPR window - manual refresh works just fine.


I am wondering if there is a way to wire this up better to do that, or if this just not something that is possible?


Current path in the texture slots:  

COP node:

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