evanrudefx Posted November 3, 2019 Share Posted November 3, 2019 (edited) Hey, I made a simple terrain in houdini. If I make a HDA of the height field, then import it into unreal as HDA vs converting heightfield to fbx then importing in unreal, why do I get two different sizes? The HDA is too big even though the scale is at 1. The yellow mesh is the terrain imported as geometry while the gray mesh is the HDA heightfield. Thanks! Edited November 9, 2019 by ejr32123 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted November 9, 2019 Author Share Posted November 9, 2019 I found the problem!!!!! https://www.sidefx.com/docs/unreal/_landscapes.html unreal needs specific sizes. I had the size at 500 x 500, but it needed to be 505 x 505 Quote Link to comment Share on other sites More sharing options...
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