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heightfield HDA wrong size [solved]

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I made a simple terrain in houdini. If I make a HDA of the height field, then import it into unreal as HDA vs converting heightfield to fbx then importing in unreal, why do I get two different sizes? The HDA is too big even though the scale is at 1. The yellow mesh is the terrain imported as geometry while the gray mesh is the HDA heightfield.



Edited by ejr32123

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