Jump to content
ejr32123

heightfield HDA wrong size [solved]

Recommended Posts

Hey, 

I made a simple terrain in houdini. If I make a HDA of the height field, then import it into unreal as HDA vs converting heightfield to fbx then importing in unreal, why do I get two different sizes? The HDA is too big even though the scale is at 1. The yellow mesh is the terrain imported as geometry while the gray mesh is the HDA heightfield.

Thanks!

terrain2.PNG

Edited by ejr32123

Share this post


Link to post
Share on other sites
Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×