zoki Posted August 10, 2006 Share Posted August 10, 2006 Hi does anyone have any experience rigging a birds wing so it folds nicely and all the wings fold properly? I have odf from stuart little and is very good but I have problems doing the same in Houdini? z Quote Link to comment Share on other sites More sharing options...
exel Posted August 11, 2006 Share Posted August 11, 2006 Hidoes anyone have any experience rigging a birds wing so it folds nicely and all the wings fold properly? I have odf from stuart little and is very good but I have problems doing the same in Houdini? z We did some of that stuff for Disney's "The Wild" (when I was at CORE)... it was rather difficult, we tried a few different approaches and wound up just setting a skeleton pose manually and blending the bones rotations and goals into the pose position... If I recall correctly, we still had to do a good amount of corrective work on top of that (smoothing skin problems, mashing feathers around until they fit nicely). We studied the Stuart Little stuff as well but I don't think we used all that much from it... the anatomical placement of your wing bones will be pretty important though. -JS- Quote Link to comment Share on other sites More sharing options...
thekenny Posted August 11, 2006 Share Posted August 11, 2006 the smashing of feathers was for a different reason.. i won't go into. what you will have to do is a number of blendshapes to help put your wings from a flight position to a tucked on the body position. like jason said your bone positions is important but it also depends on how you are doing your feathers. -k We did some of that stuff for Disney's "The Wild" (when I was at CORE)... it was rather difficult, we tried a few different approaches and wound up just setting a skeleton pose manually and blending the bones rotations and goals into the pose position... If I recall correctly, we still had to do a good amount of corrective work on top of that (smoothing skin problems, mashing feathers around until they fit nicely). We studied the Stuart Little stuff as well but I don't think we used all that much from it... the anatomical placement of your wing bones will be pretty important though.-JS- Quote Link to comment Share on other sites More sharing options...
zoki Posted August 11, 2006 Author Share Posted August 11, 2006 Hi thank you for replies! I know that is a difficult one I will think about what you guys said,but it seems it wont go without later cleanup and tweaking here http://www.vfxtalk.com/forum/showthread.php?t=6355 they said it was a nightmare-but it looks perfect ok back to work z Quote Link to comment Share on other sites More sharing options...
exel Posted August 22, 2006 Share Posted August 22, 2006 Hithank you for replies! I know that is a difficult one I will think about what you guys said,but it seems it wont go without later cleanup and tweaking here http://www.vfxtalk.com/forum/showthread.php?t=6355 they said it was a nightmare-but it looks perfect ok back to work z Yeah I'll bet they killed themselves doing the wings on that twink... "custom code" in Maya no less (picturing a ring binder full of mel scripts)... <shudder> I've still got it on my to-do list, to try and come up with a bird-wing rig that can fold up reasonably well...there's gotta be a way to do it somehwat elegantly, with a few clever rigging tricks and not a mess of blendshapes and junk... maybe starting with a simplified bat-wing concept first, just skin and avoid the stacking of the feathers for now... Quote Link to comment Share on other sites More sharing options...
zoki Posted August 22, 2006 Author Share Posted August 22, 2006 excactly this is how I am starting I am doing guide skin with nice parametrization so later feathers can be instanced on once this skin folds nicely I will proceed with feathers z Quote Link to comment Share on other sites More sharing options...
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