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CROWD Simulation question


Kama

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Hi!
I am trying to do simulation using crowd system. Agents should decide wich 1 of 3 splines to choose depends on smallest popgroup number in destination point.

Could anybody help with VEX in popwrangle? Hier is a scheme attached.

I think to use splines because houdini has not navmesh like unreal engine has. And navmesh as far I know just splits polygones and draw optimal spline on its chunks in direction of movement.
This should simulate 3 lines in a shop. Agents should go where is not to much people waiting

questn_crowdsim.jpg

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