Mar Posted November 25, 2019 Share Posted November 25, 2019 Hi everybody, I have an .obj file of a high-res character modelled in ZBrush, with clean topology and UV all assigned. I extracted both a normal map and a displacement map also from ZBrush. I loaded the low-res character to Houdini and I was wondering what is the correct way to apply the normal map to the character. I tried the principled shader but doesn't seem to work properly. I already tried the displacement map with better results, but the viewport becomes extremely slow. Besides, I don't think I need to use the displacement map for skin detail, it overloads the render unnecessarily and the normal map should provide good results as well. I just think I'm not doing it correctly, so could anyone give me a hand with what is the proper procedure to assign a normal map to a low-res character in Houdini? Thank you for your time! Mar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.