Jump to content

Mass makes things interesting


andyhowell

Recommended Posts

Needing a little help with setting the mass for particles in a structured way.

In the past, in Maya, I've been able to set the mass of particles by, for example, using the red channel from the colour set on the particle. If this is done with changing say, a noise texture over time it creates a nice structrued feel to the way the particles act. If for example, they all had random values on emission there wouldn't be any appreciable "structure" to the way they act and move. with "textured mass", it gives a feel a little like "grains" would, there are groupings etc

So I've moved on and now getting to grips with Houdini and want to duplicate the same effect with emitting particles. I know I could hook up a texture from an emitting surface and link an attribute from map node to do this. I was wanting to look at the attribute from volume node instead, and am struggling with how this might be linked up. Partly because I'm in this case emitting from a curve, so no surface.

Any clues or insights would be much appreciated 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...