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Tips for preventing bone flipping?


danvenn

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I've been playing around with the autorigger, which seems like it could be very useful. However, its set up in a way which likes to flip bones if you push the IK controls to the limit.

For example, in a handmade rig if the foot control is dragged lower than the length of the leg, the toes will point downward nicely. Here I'm getting a nasty 180deg turn. What's the cause of this?

Has anyone got any advice for preventing bone flips and pops? I don't really want to be adding pole vectors to the foot bone!
 

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