Mildly Confused Kiwi Posted December 14, 2019 Share Posted December 14, 2019 I'm still fairly new to houdini but with my current project I'm looking for a way to use the heightfield erode nodes layers such as bedrock or something out of a COP2 network as a mask to scatter points over (then the points used to scatter trees and rocks, etc). Had a search of the forum but couldn't find anything. Thanks! Quote Link to comment Share on other sites More sharing options...
PixelNinja Posted December 15, 2019 Share Posted December 15, 2019 The Heightfield Scatter sop has the option to use a mask layer for scattering Quote Link to comment Share on other sites More sharing options...
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