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smoke object wind tunnel parameter

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There is a "wind tunnel direction parameter" in smoke object node in DOP. This creates a constant wind effect very naturally. A result is different from gasWind Node, in fact. Ultimately this function is from a SOP Vector Field node, and I wonder how this calculation works. This is because I want to create a original node by gasVOP or gasWrangle that behaves exactly same in DOP network. 

If anyone has an idea, please let me  know , thank you!!5dfc7b1b3e6f9_windeffect.png.c34a4dd596d33dd162b77cde565c32df.png

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