mattd Posted August 17, 2006 Share Posted August 17, 2006 I am trying to build a flexible sine deformer using vex. I have been using a point SOP adding a sine value, and that works well, but I really would like an easy to use deformer that accepts an arbritrary axis and a vector to control the direction of the deformation. This seems like a good excuse to dive into a harder VEX challenge. Has anyone seen any good examples to push me into the right direction? I understand most of the little bits, it's putting it all together that I am going up hill with. It might also be a good chace to build a set of deformers that behave like all of the other 3d package's deform tools to add to the codex MD Quote Link to comment Share on other sites More sharing options...
edward Posted August 18, 2006 Share Posted August 18, 2006 Try examining the code for the VEX Ripple SOP. Put one down, click on Edit VEX Function, switch to the VEX Code tab. Quote Link to comment Share on other sites More sharing options...
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