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Popnet after a flip simulation?


zjie

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Hi guys, I wanted to do an effects of particles in a flip simulation, turbulence by popwind with bounding box on.

2 seconds later, a second force will comes from the left to right, dispersing them out and ignoring the bounding box. Is there a way to do it all within one dopnet, or do I need to use a popnet after the flip simulation? If so, some guidance will be appreciated? Thanks.

flip_disperse.hip
flip_disperse.mp4

Edited by zjie
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