_almandine_ Posted December 30, 2019 Share Posted December 30, 2019 Hi, I am fairly new to flip sims in houdini, and I have been running into a problem using the flip part of the oceanFX setup. The problem occurs when I crank up the particle separation of the flip I seem to be getting more and more droplets that are shooting upwards at really high velocities. I have tried using both the blend and kill droplets functions on the solver, but that doesn't seem to solve the issue. here is the link to the flipbook preview: https://drive.google.com/open?id=1_Lk-7IcUmkVZRvBYf-HdE3AnlrcOqx8c cheers Quote Link to comment Share on other sites More sharing options...
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