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Tornados Scene


MIguel P

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I add the video with more resolution and a hires image.

Hey Miguel,

I am also working on tornado simulation. I have no experience with 3ds max but I have been trying a few techniques to render using Houdini. Currently I am trying to add an isoOffset to geometry, add a rest node and copy that to the particles. Then I apply a billowy smoke shader but I can see the noise swimming around the texture. I am not sure whether that is noise or shadows. Anyways, do you know a better way to do this in houdini? Or some other suggestions for rendering volumes with particles. I wam going for volume render with self shadowing.

thanks,

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